The most fundamental drafting skill is to remember what you have already seen. Sushi Go! PUDDING GAME END MOST 6 FEWEST -6 (No penalty in 2 player game) NIGIRI 1 3 ROLLS TEMAKI MOST 4 FEWEST -4 (No penalty in 2 player game) APPETIZER TEMPURA x2 = 5 x3+ = 0 APPETIZER TOFU x1 = 2 x2 = 6 DUMPLING x1 = 1 x2 = 3 x3 = 6 x1 = 1 x4 =10 x5+ =15 SPECIAL MENU USE WHEN PLAYED DRAW 4 CARDS. The player with the fewest Pudding cards loses 6 points. 10x Pudding 11. If the answer is yes, then first pick the pudding and draft each one you see. PPC 4.5 or 3 You need to know what position you are in relative to your opponents. For example if one 1-2 puddings end up out after the first drafting rounds, the pudding concentration is going to be higher than usual in packs 2 & 3. It appears weaker than sashimi, and it is point wise, but it’s consistency actually makes it a stronger pick. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Chris and Meredith each score 6 points and Kerry scores 3. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. PPC – 3.333 First Pick – Squid Nigiri is an excellent first pick. At the end of the game, players compare how many pudding cards they have. pudding cards, no one scores anything for them. A squid nigiri on a wasabi is worth 9. Move your pawn on the score track and then immediately discard your uramaki cards. Also, pull out all the discarded Maki cards, shuffle them and deal them into three roughly equal face down piles. Players add up their scores from the 3 rounds, and what they scored for pudding cards. Even if more than 4 opponents play edamame, the maximum each edamame card can be worth is 4 points. If you 3 or more tofu, all are worth 0 points. Taking other peoples picks into consideration, you should be able to deduce exactly how much you need to stay in first. Dip your favorite nigiri in wasabi to triple its value! Each of Chris's edamame is therefore worth 2 points (1 per opponent with any edamame) for a total of 6. from 2016. But so does demand for pudding. Sushi-Go is a winner. 12x 2 Maki rolls 5. Then announce the name of any card you would like. If the lowest number of puddings another player has is 3, then winning with 5 puddings is a good deal - you effectively scored 6 points with two cards. , This will come in very handy, and yes, of course, it’s about winning ! In the above example if you were in 2nd place, and the player to your right was in 3rd place and your delta with him was already +15 then letting him have the sashimi while getting a +3 with the player in 1st is the better play. However everyone else will be targeting the desert with more ferocity on later picks (just like you are). Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby, Kerryn Wilson, Anke Klevjer, Kellie Beatty, David Harding. An unused chopsticks card is worth 0 points at the end of a round. NOTE: In a 2 player game, no one loses any points for puddings. On top of that, there is a reasonable chance 3 sashimi aren’t even in the pool and you are drawing dead. Sushi Go is all about the sushi and what you can make. Twitter Game design and artwork: Phil Walker-Harding. Sushi Go! These beans are the perfect snack to share at the table!eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Score 1 point per opponent with any edamame for each of your played edamame cards. Example: Chris and Meredith play uramaki cards on the same turn, and now both have 12 uramaki icons. The player with the fewest (including 0) loses 6 points. It is probably a matter of style. First Pick – Rarely. Tea is worth 1 point per card in that set. The whole delta thing gets really complex when you are trying to figure out pudding… What a headache. 5 10x Salmon Nigiri Soy sauce makes every dish taste better. Each salmon nigiri is worth 2. Needless to say, you should try to stay risk-averse unless you have confidence you will be able to complete the combo. If you play a miso soup card and it is the only one played in the turn, it remains in your play area until the end of the round when it will score 3 points. Do not just start taking all the maki to make sure. Sushi Go Party is out now, and I highly recommend that. fronte a se, può prendere 2 carte di sushi in un turno! A special order card copies any other card you previously played in the current round. In a standard 4-player game your group will draft 96 cards, thats 88% of all the cards. Place it face-up beside the game board, to be shuffled back into the deck for the next round. Maki are the opposite of dumplings. Each egg nigiri is worth 1 point. A much better outcome for you. We have 108 cards total. If you have, you have some practicing to do. I would recommend simply avoiding this and taking the easy points. At the end of the game, all players score the 3 types of fruit: watermelon, orange and pineapple. If multiple players tie for most/fewest, all players receive or lose the full points.eval(ez_write_tag([[300,250],'ultraboardgames_com-box-4','ezslot_8',116,'0','0'])); In a 2 player game: The player with the fewest temaki does not lose any points. The object is to build the sushi plate that will give you the highest amount of points in each round. The following are some Sushi Go rules to help you gain a better understanding of how to play Sushi Go..Pick a card from the cards in your hand and place face-down in front of you. First Pick: Sometimes. You are either going to fight for pudding or not. That is slightly more than 1 out of 10 cards. I am going to assume you are already familiar with how to play. Tofu is really good for you, but eat too much and you could get sick of it. 6x 1 Maki roll 7. 10x Pudding Note: If you choose to turn a card face-down that is being copied by a special order card, the special order continues to be considered as the card it is copying. The player with the most scores 4 points. Then choose a second card from your current hand to play this turn, and play it immediately. Anyway, let’s get back to points per card and evaluate each pick. For example in a 3-player game, once you get passed a 4-card pack, you need to realize that 1 of those cards is going to be your last pick. These 4 yellow cards are his largest set. However each maki you draft after the first reduces your value per card. Nothing happens on the turn when you initially play a spoon. I suspect over time, Sushi-Go may even receive wide distribution and go down in the hallows of a great family card game the likes of Dutch Blitz or Uno. It is only worth picking over items that give you 0 points and often not even then if doing so will block an opponent from completing a sashimi/tempura combo. Each of the 8 different Sushi Go! That means statistically, you should see 9 puddings total in a 4-player game. PLAY 1 AND RETURN THE REST. Edamame are worth 0 if only 1 player plays any edamame in the round. puddings. You might need to show some discretion if you are playing with strong enough players to first pick squid nigiri, since they might cut you out of it right away. If you ask for a specific card, the other players need to give it to you only if they have the exact card in their current hand. However if none of those are in your pack, this is probably your pick. And once you've eaten it all, finish your meal with all the pudding you've got! If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards. Ask the chef for a special order! However there are massive risks of players simply blocking you out and of course the full trifecta not existing in the pool. Ecco come funziona: Il giocatore sceglie la prima carta che vorrebbe tenere tra quelle che ha in mano come al solito, poi prima di tutti gli altri svela le proprie carte e esclama “Sushi Go!” e prende una seconda carta dalla propria mano e … If you have 1 or 2 sashimi, you score 0. First pick is clean and easy. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. This site is dedicated to promoting board games. When you want to use it, call out "spoon!" Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. If multiple players tie for most or fewest, all tied players gain or lose the full points. First pick: Sometimes. A selection of different fruit is a healthy way to finish your meal. Nigiri are an essential part of any great sushi meal. All players play their chosen cards as normal. Example: Chris and Meredith have 5 maki roll icons, Kerry has 3 and Andrew has 1. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Have you ever said “I hope there is a 3rd sashimi” after you have seen every pack at least once? Remember you only need enough maki to be first or second. It took me a long time to figure out what to do for the (mango) pudding card. RULES FOR SUSHI GO! Only the points for most pudding cards are awarded. You shouldn’t even attempt dumplings unless you are confident you can get four. Sometimes it’s smart to front load your pudding count in pack one when people tend to let it float around so you can avoid the melee on later packs and score some strong cards. It is basically the same game but it has a few tweaks and can accommodate more people. Load up the conveyor belts with savory sushi dice – ­­­­ then pick one and pass the rest! This card is then given to you, and you play it immediately. WHEN PLA (2-6 players only) SPECIAL © 2020 Ultra BoardGames. Score points based on how many unique shapes you collect, as follows: Example: Chris has 1 circle onigiri, 1 triangle onigiri and 2 square onigiri. Then choose one to discard without looking, and flip the other two piles over as one hand. Will be passing this on absolutely! The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. The first player to your left checks to see if he has this card in his current hand. (It will be shuffled back into the deck for the next round). Keep in mind that 6 dumplings is actually worth the same as 5 dumplings. At the end of a round in which soy sauce is played, all players compare how many different colored backgrounds they have among the cards they have played. During a round: If you are the first to have at least 10 icons at the top of your played uramaki cards, you immediately score 8 points. Sushi Go! Dipping a nigiri in some wasabi makes it extra hot! Order something else off the menu! There are many dependencies on when to take pudding. The super-fast sushi card game! Tip: Place discarded uramaki cards in a face-up pile beside the score board after scoring them as a reminder of how many places have been awarded in the round. 4x Chopsticks Race your friends to eat ten of them! That is the best value in the entire game, barring the miracle single-maki 6 pointer. 12x 2Maki Showing a 3maki early is often enough to demoralize/frighten your opponents from investing. Sushi Go! If a player has the most (or tied for the most) different colors and has also played a soy sauce card, it is worth 4 points. However, if more than 1 miso soup is played on the same turn (including by you), then all these miso soup cards are immediately discarded and will not score at the end of the round. 5x Egg Nigiri This is important for expecting a certain distributions of cards in fresh packs. End of the round: The player with the most uramaki icons still in front of them scores points for the next unclaimed place (8 points if no one has scored uramaki in the round, 5 if only first place has scored, 2 if both first and second place has scored, 0 if all three places scored). Pudding is a total wild card, 100% dependent on the group and how many puddings are dealt out total. A single maki, if it wins the high, is worth a whopping 6 points and it’s actually possible! The artwork is … Sushi Go! Sushi Go! The massive dumpling combo might seem enticing until you realize that even at max combo they are only worth 3 per pick and anything lower than the max is pretty lackluster. 14x Sashimi 3. If this happens, the next place is skipped in scoring. You are either going to fight for pudding or not. In the mean time you can probably still get some minimal value from the chopsticks in the next pack. Now, let’s get into the deep end. After you have seen every pack you have 100% knowledge of how much maki exists. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. The round ends and no one else has reached 10 icons. Tempura is a pretty decent pick. He scores 9 for his set of 3 unique onigiri, and 1 for his second set of just 1 unique onigiri (the second square), for a total of 10 points. Earn points for winning combos like two tempura or a set of sashimi. I would say never first pick pudding in pack one. If you take them first the chances that you can grab a solid combo like 2x tempura, combo-wasabi, double maki or even double sashimi is very high. Drafting rewards analysis and there is less luck involved than most people think. as all players are turning over their played cards. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Thank you for this!! Eventually, each player will have 1 card left and have no choice but to play it. That is where knowing the score comes in. An unused spoon card at the end of the round is worth 0 points. I would say never first pick pudding in pack one. 14x Tempura However you can do something to extract maximum value by planning ahead. Discard the menu card face-up beside the board. They are the first players to pass 10 icons and so both immediately score 8 points. The next player to collect 10 uramaki icons scores 5 points, and the third player scores 2. Note: When you ask for a type of card that has variations (nigiri, maki rolls, etc), you may ask for the card type in general, or one of the specific variations. However, you may use it on a future turn to take a bonus action. Then, when the special order is revealed, place it on top of that card to show that the special order card is copying it. Not feeling like eating one of your dishes now? Sushi Go! Pass the rest of the cards to the player to your left. You can’t just play deltas in a 3+ player game because crushing player A might put you behind player B. Dumplings are also a bit of a trap, but unlike sashimi, they always score something. Obviously the goal with wasabi is to pair it with a squid nigiri for a whopping 9 points. The concept of the game is that players try to grab the most valuable food by combining cards. This data tells us that 14/108 cards are sashimi. Kerry and Andrew both lose 4 points. Just because all the Sushi images have silly smiley faces on them doesn’t mean this is an easy game. Even taking 1st place on maki might not be worth it if you blow through a bunch of picks. (It will be shuffled back into the deck for the next round). Another Dungeon 59,893 views. Each squid nigiri is worth 3. When you get a pack that is (numbers of players + 1) one of those cards is going to be your last pick. Players do not have to immediately take a nigiri card to put on their wasabi. After the third pick it usually becomes egg nigiri fodder… Or worse. I realize I said “Always” first pick both of these items. I often see people taking 1maki over other cards to “secure the lead” when they already have 7 and no one else has more than 3. Often this is unavoidable since so many picks can be dead. Kerry scores 4 points and Andrew scores 2 points. If multiple players tie for the most, they each receive the full amount. This means that the nigiri will be worth triple points at the end of the round! Only the points for most pudding cards are awarded. Let me know if this guide has helped you, and certainly let me know if you have some tips of your own! A heaping bowl of ice cream is always satisfying after you eat. A short but complete explanation of the rules of Sushi Go, the card game. Once your combo is complete all additional dumplings are worthless. If a player plays a miso soup by using chopsticks, spoon, menu, or special order it counts as being played on that same turn. However, the next nigiri card that you play must be placed on top of the wasabi card. In the case of a tie, whoever has the most pudding cards is the winner! 6x Wasabi A deep-fried delight - you can't eat just one piece of tempura. Even the fallback plan of salmon nigiri gives you a respectable 6 points; better than a tempura combo. Potentially getting per pick most sushi go rules pudding think, let ’ s get into deck. 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